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  1. Por favor ayudenme! Cada vez que trato de entrar como cliente en la room me aparece este error y la escena no carga: InvalidCastException: Specified cast is not valid. Photon.Pun.PhotonRigidbodyView.OnPhotonSerializeView (Photon.Pun.PhotonStream stream, Photon.Pun.PhotonMessageInfo info) (at Assets/Photon/PhotonUnityNetworking/Code/Views/PhotonRigidbodyView.cs:76) Photon.Pun.PhotonView.DeserializeComponent (UnityEngine.Component component, Photon.Pun.PhotonStream stream, Photon.Pun.PhotonMessageInfo info) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:638) Photon.Pun.PhotonView.DeserializeView (Photon.Pun.PhotonStream stream, Photon.Pun.PhotonMessageInfo info) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonView.cs:628) Photon.Pun.PhotonNetwork.OnSerializeRead (System.Object[] data, Photon.Realtime.Player sender, System.Int32 networkTime, System.Int16 correctPrefix) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:1819) Photon.Pun.PhotonNetwork.OnEvent (ExitGames.Client.Photon.EventData photonEvent) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:2190) Photon.Realtime.LoadBalancingClient.OnEvent (ExitGames.Client.Photon.EventData photonEvent) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3142) ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer stream) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:659) ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:575) ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1829) Photon.Pun.PhotonHandler.Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:208) Photon.Pun.PhotonHandler.FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:142) CLICK AQUÍ PARA VER VIDEO DE DEMOSTRACIÓN Esta es la parte del Script PhotonRigidbodyView que falla: public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { if (stream.IsWriting) { stream.SendNext(this.m_Body.position); stream.SendNext(this.m_Body.rotation); if (this.m_SynchronizeVelocity) { stream.SendNext(this.m_Body.velocity); } if (this.m_SynchronizeAngularVelocity) { stream.SendNext(this.m_Body.angularVelocity); } } else if (stream.IsReading) { try { this.m_NetworkRotation = (Quaternion)stream.ReceiveNext(); this.m_NetworkPosition = (Vector3)stream.ReceiveNext(); } catch (Exception e) { Debug.LogException(e, this); } if (this.m_TeleportEnabled) { if (Vector3.Distance(this.m_Body.position, this.m_NetworkPosition) > this.m_TeleportIfDistanceGreaterThan) { this.m_Body.position = this.m_NetworkPosition; } } if (this.m_SynchronizeVelocity || this.m_SynchronizeAngularVelocity) { float lag = Mathf.Abs((float)(PhotonNetwork.Time - info.SentServerTime)); if (this.m_SynchronizeVelocity) { this.m_Body.velocity = (Vector3)stream.ReceiveNext(); this.m_NetworkPosition += this.m_Body.velocity * lag; this.m_Distance = Vector3.Distance(this.m_Body.position, this.m_NetworkPosition); } if (this.m_SynchronizeAngularVelocity) { this.m_Body.angularVelocity = (Vector3)stream.ReceiveNext(); this.m_NetworkRotation = Quaternion.Euler(this.m_Body.angularVelocity * lag) * this.m_NetworkRotation; this.m_Angle = Quaternion.Angle(this.m_Body.rotation, this.m_NetworkRotation); } } } }
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