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[Unity3D.com Blog] Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring

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We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexible, customizable, functional anywhere and with any kind of data – without requiring tons of code.  As we near the release of MARS this year, we wanted to share the backstory […]

The post Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring appeared first on Unity Technologies Blog.

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