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[Unity3D.com Blog] How on-demand rendering can improve mobile performance

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It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. Historically, Unity developers have used Application.targetFrameRate or Vsync count to throttle the rendering speed of Unity. This approach impacts not just rendering but the frequency at which every part of Unity runs. […]

The post How on-demand rendering can improve mobile performance appeared first on Unity Technologies Blog.

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