Jump to content

Archived

This topic is now archived and is closed to further replies.

pioj

[Jackson Dunstan] Temp Memory Reuse

Recommended Posts

Temp memory is backed by a fixed size block that’s cleared by Unity every frame. Allocations on subsequent frames return pointers to this same block. The allocated memory therefore isn’t unique. How much of a problem is this? Today we’ll do some experiments to find out! Outside of a Job First up, let’s try allocating […]

Ver artículo completo...

Share this post


Link to post
Share on other sites

×
×
  • Create New...