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[Jackson Dunstan] Function Pointers in Burst

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Unity 2019.3 and Burst 1.2 bring us support for function pointers! Behind the scenes, these power everyday C# functionality like virtual and abstract functions, delegates, and interfaces. Today we’ll look at how to use them and what Burst compiles them to. Until now, all function calls made in a Burst-compiled job needed to be direct. […]

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