Jump to content


This topic is now archived and is closed to further replies.


[Jackson Dunstan] Burst Function Pointers Performance

Recommended Posts

Last week we took a look at function pointers in Burst 1.2 and Unity 2019.3. Today we’ll continue looking into them by analyzing their performance. Today’s test is tricky to set up due to the nature of modern CPUs. They include very good branch predictors that can mitigate both the overhead of function calls through […]

Ver artículo completo...

Share this post

Link to post
Share on other sites

  • Create New...