Jump to content
Sign in to follow this  
pioj

[Jackson Dunstan] DIY Virtual Functions in Burst

Recommended Posts

Now that we’ve seen how function pointers work and perform in Burst, let’s use them to build a higher-level feature: virtual functions! Say we are making a game where players cast spells on each other. In this game, we have two spells: fireball and life steal. The fireball spell does damage to its target. The […]

Ver artículo completo...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...