Jump to content

Archived

This topic is now archived and is closed to further replies.

pioj

[Jackson Dunstan] DIY Virtual Functions in Burst

Recommended Posts

Now that we’ve seen how function pointers work and perform in Burst, let’s use them to build a higher-level feature: virtual functions! Say we are making a game where players cast spells on each other. In this game, we have two spells: fireball and life steal. The fireball spell does damage to its target. The […]

Ver artículo completo...

Share this post


Link to post
Share on other sites

×
×
  • Create New...