Jump to content


This topic is now archived and is closed to further replies.


[Jackson Dunstan] Burst Function Pointers vs. Jobs

Recommended Posts

Function pointers aren’t the only way to express a unit of work. Unity’s own job system does just this, albeit in a different way. Today we’ll compare the performance of Burst’s function pointers against jobs themselves! A recent comment by Neil Henning of Unity points us to the Burst 1.3 documentation. While Burst 1.3 is […]

Ver artículo completo...

Share this post

Link to post
Share on other sites

  • Create New...