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[Jackson Dunstan] Burst Function Pointers vs. Jobs

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Function pointers aren’t the only way to express a unit of work. Unity’s own job system does just this, albeit in a different way. Today we’ll compare the performance of Burst’s function pointers against jobs themselves! A recent comment by Neil Henning of Unity points us to the Burst 1.3 documentation. While Burst 1.3 is […]

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