pioj 803 Report post Posted March 30, 2020 Function pointers aren’t the only way to express a unit of work. Unity’s own job system does just this, albeit in a different way. Today we’ll compare the performance of Burst’s function pointers against jobs themselves! A recent comment by Neil Henning of Unity points us to the Burst 1.3 documentation. While Burst 1.3 is […] Ver artículo completo... Quote Share this post Link to post Share on other sites