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[Unity3D.com Blog] Learn to save memory usage by improving the way you use AssetBundles

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Whether your application streams assets from a content delivery network (CDN) or packs them all into one big binary, you’ve probably heard of AssetBundles. An AssetBundle is a file that contains one or more serialized assets (Textures, Meshes, AudioClips, Shaders, etc.) and is loadable at runtime. AssetBundles can be used directly or through systems like […]

The post Learn to save memory usage by improving the way you use AssetBundles appeared first on Unity Technologies Blog.

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