Megadok 9 Report post Posted September 21, 2020 Buenas. Estoy intentando instanciar desde el Editor , un objeto y quiero que éste se instancie en el centro de la escena, no me refiero al punto (0,0,0), si no al centro de donde la vista de la escena esté mirando. string ruta = "Assets/Resources/teleports/updated/Teleport.prefab"; GameObject go = AssetDatabase.LoadAssetAtPath(ruta, (typeof(GameObject))) as GameObject; PrefabUtility.InstantiatePrefab(go); go.transform.position = "centro de la vista de la Escena" Share this post Link to post Share on other sites
leocub58 208 Report post Posted September 21, 2020 ¿Centro de la vista de la escena? imagino que te refieres a la cámara, lanza un raycast desde el centro de ésta al transform.forward hasta que colisione. Si entendí mal la pregunta, reformúlala o pon unas imágenes con Paint para hacernos a la idea. Share this post Link to post Share on other sites
Megadok 9 Report post Posted September 21, 2020 using UnityEditor; void instantiate_teleport() { Selection.activeObject = GameObject.Find("any object in the scene no matter which"); string path = "Assets/Resources/teleports/updated/Teleport.prefab"; GameObject go = AssetDatabase.LoadAssetAtPath(path, (typeof(GameObject))) as GameObject; var goe = PrefabUtility.InstantiatePrefab(go) as GameObject; Camera view = UnityEditor.SceneView.lastActiveSceneView.camera; Debug.Log(view); Vector3 pos = view.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0f)); goe.transform.position = pos; Selection.activeObject = goe; SceneView es = UnityEditor.SceneView.lastActiveSceneView; es.AlignViewToObject(goe.transform); } Me funcionó esto. Share this post Link to post Share on other sites